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Art Show: Seven Deadly Sins

7

by Kelly Sheridan

Banner for Seven Deadly Sins art show

Art: 7 by Artist Kelly Sheridan

I have long been intrigued with the idea of the concept of the "exquisite corpse" and although in this instance I was working alone, the structure and composition of this work is derived from that idea. Each segment is it's own meditation on each particular sin, all heavily abstracted from the orignal components used to create each panel.

The pride panel for example contains imagery of supermodels, a couple of artists I personally know who have monster egos (lol), an ex-business partner who has less than savory ethical attributes, as well as an image of Elizabeth Bathory, the notorious noblewoman who was the inspiration for Bram Stoker's Dracula. Not visible to the eye, but I know it's all in there and it makes me smile.

A bit about the "Exquisite Corpse" from EBSQ's own Digital Underwear Society.

The history: “Among Surrealist techniques exploiting the mystique of accident was a kind of collective collage of words or images called the cadavre exquis (exquisite corpse). Based on an old parlor game, it was played by several people, each of whom would write a phrase on a sheet of paper, fold the paper to conceal part of it, and pass it on to the next player for his contribution. The technique got its name from results obtained in initial playing, "Le cadavre exquis boira le vin nouveau" (The exquisite corpse will drink the young wine). Other examples are: "The dormitory of friable little girls puts the odious box right" and "The Senegal oyster will eat the tricolor bread." These poetic fragments were felt to reveal what Nicolas Calas characterized as the "unconscious reality in the personality of the group" resulting from a process of what Ernst called "mental contagion." At the same time, they represented the transposition of Lautréamont's classic verbal collage to a collective level, in effect fulfilling his injunction-- frequently cited in Surrealist texts--that "poetry must be made by all and not by one." It was natural that such oracular truths should be similarly sought through images, and the game was immediately adapted to drawing, producing a series of hybrids the first reproductions of which are to be found in No. 9-10 of La Révolution surrealiste (October, 1927) without identification of their creators. The game was adapted to the possibilities of drawing, and even collage, by assigning a section of a body to each player, though the Surrealist principle of metaphoric displacement led to images that only vaguely resembled the human form. One, by three hands, begins with a spider, which gives way to a man's torso the feet of which are formed by two jugs. Other, more interesting cadavres exquis were reproduced in a special issue of Variétés titled "Le Suréalisme en 1929" (fig. 288). One of these begins with a woman's head by Tanguy, which dissolves in to a jungle scene by Max Morise, returning to a female anatomy schematically indicated by Miró, and terminating in "legs" in the form of a fishtail and an engineer's triangle by Man Ray."

Source: "Dada & Surrealist Art," by William S. Rubin, Chief Curator of the Painting and Sculpture Collection, The Museum of Modern Art, New York. Publisher: Harry N. Abrams, Inc., New York 1968

Some textures used are from the amazingly talented folks at http://resurgere.deviantart.com/


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